|Japanese geisha playing weiqi (go) c. 1800.|
Image Source: Wikimedia
The most distinguished voice to expound this view is that of Henry Kissinger. Here is what Mr. Kissinger had to say about Chinese strategic culture in his well received book On China:
The Chinese have been shrewd practitioners of Realpolitik and students of a strategic doctrine distinctly different from the strategy and diplomacy that found favor in the West. A turbulent history has taught Chinese leaders that not every problem has a solution and that too great an emphasis on total mastery over specific events could upset the harmony of the universe. There were too many potential enemies for the empire ever to live in total security. If China's fate was relative security, it also implied relative insecurity-the need to learn the grammar of over a dozen neighboring states with significantly different histories and aspirations. Rarely did Chinese statesmen risk the outcome of a conflict on a single all-or-nothing clash; elaborate multiyear maneuvers were closer to their style. Where the Western tradition prized the decisive clash of forces emphasizing feats of heroism, the Chinese ideal stressed subtlety, indirection, and the patient accumulation of relative advantage. 
Chinese strategy stresses "subtlety, indirection, and the patient accumulation of relative advantage." How does Kissinger know this? Because the Chinese really like to play weiqi. As he says:
This contrast is reflected in the respective intellectual games favored by each civilization. China's most enduring game is wei qi (pronounced roughly “way chee.’ and often known in the West by a variation of its Japanese name, go). Wei qi translates as 'a game of surrounding pieces"; it implies a concept of strategic encirclement. The board, a grid of nineteen-by-nineteen lines, begins empty. Each player has 180 pieces, or stones, at his disposal, each of equal value with the others. The players take turns placing stones at any point on the board, building up positions of strength while working to encircle and capture the opponent's stones. Multiple contests take place simultaneously in different regions of the board. The balance of forces shifts incrementally with each move as the players implement strategic plans and react to each other’s initiatives. At the end of a well-played game, the board is filled by partially interlocking areas of strength. The margin of advantage is often slim, and to the untrained eye, the identity of the winner is not always immediately obvious.
Chess, on the other hand, is about total victory. The purpose of the game is checkmate: to put the opposing king into a position where he cannot move without being destroyed. The vast majority of games end in total victory achieved by attrition or, more rarely, a dramatic, skillful maneuver. The only other possible outcome is a draw, meaning the abandonment of the hope for victory by both parties. 
This sort of reductionism is not unique to Kissinger. In the past few years the readers of the National Interest, the Huffington Post, Bloomberg, Foreign Policy, and the Indian Defense Review have all been told that weiqi is the secret to understanding Chinese foreign policy.  The claim has been repeated in mass market paperbacks and in serious academics journals alike.  Each of these outlets describes the relationship between Chinese strategic culture and weiqi more or less in the same terms that Kissinger does, complete with the contrast between Chinese weiqi masters and their Chess playing Western counterparts.
There is only one problem with all of this: the Chinese play chess too.
I don't mean that in the "given that they all learn English in high school, China has the largest English speaking population in the world" sense. I mean in it in the "this has been an integral part of Chinese culture for a millennium" sense. The Chinese have been playing chess since the Song Dynasty, 1,000 years ago. This means chess has been a cultural touchstone in Chinese society for just as long--if not longer--than it has been a played and analyzed by Europeans.
This is a picture of a Chinese chess (xiangqi) board given to me by a friend who lives in Beijing. As you can see, the game has some cosmetic differences from Western chess; the pieces are not carved figurines as is the case in Western and Indian chess variants, but are chips of stone or wood with the character for each figure engraved upon it. In Chinese chess pieces are placed on the intersections of lines, not the squares between them. Some of the pieces have strange names to the Western ear. There is no tower in this game, for the Chinese kept to the original meaning of the Persian word rook (ruhk) by calling the horizontal moving pieces in the corners chariots. Likewise, the diagonal moving pieces flanking the king are not called bishops, as in English, or jesters, as in French, but elephants. Some rule changes are more substantial. A river bisects the Chinese chess board, and only some pieces have the ability to traverse it. The king must remain within a nine point square (his 'fortress') and is protected not by an all-powerful queen, but two body-guards. Chinese pawns can movie sideways but not diagonally, and they receive no promotion for reaching the back rank. Most entertainingly, the Chinese have added a wonderful piece not found in Western chess: the cannon, capable of jumping over other pieces, leaping across the board in one move.
Despite these differences, the dynamic of the two games are quite similar. In both pieces are differentiated and ranked. The goal of each game is checkmate, the total victory achieved when the opposing king cannot escape capture. Both have a clear "opening," "middle game", and "end game" stage and the types of moves and priorities associated with each stage of the game are similar. In both Chinese and Western chess the players seek to establish a superior position early in the game, often focused around controlling the center, have a middle game that centers on sacrifices and other forced sequences of moves ("combinations") to create a more favorable balance of power, and an end-game where "zugzwang" impasses are both common and fatal. Both variants are ultimately a contest of elimination, and because destroying high value pieces is so critical to both Chinese and Western chess, in both games great advantage goes to those who hold the initiative. In both, tactical moves like 'forks' and 'skewers' (which force the enemy to choose between the loss of two valuable pieces) are the hallmark of skillful play.
Given the descriptions of Western and Chinese approaches to strategy usually bandied about in these discussions, the few meaningful differences between the playing style demanded by Western and Chinese chess games might be surprising. There are less pawns in the Chinese version than in the Western one, and they come already deployed near the center of the board. This means elaborate pawn structures have no place in Chinese chess, and by extension, the "patient accumulation of relative advantage" pawn skeletons represent have no place in it either. It is striking how much faster the game of Chinese chess develops. Unlike in Western chess, where powerful pieces like the rooks and the queen are held in reserve until the middle or (more rarely) the end game, Chinese chess is a race to place the most powerful pieces (the chariots and cannons) in forward positions as quickly as possible. Many talented players judge the strength of their position less on the location of their pieces than on the number of turns it took to get them there. There is a decidedly offensive bias to such a game. Decision is sought early and often. The end game also is shorter and more often decisive: what Westerners call "stalemate" is in Chinese chess a declared a victory for the side that delivers it.
In comparison to weiqi, Chinese chess has a less distinguished place in traditional Chinese culture. Weiqi was lauded in the early days of the Warring States by the Confucian scholar Mencius. By the 4th century AD the game was being called a "conversation of the hand" (手談) by Chinese intelligentsia. In late imperial times it would be known as a one of the "four cultivated arts" of a Confucian gentleman, a sure marker of gentility and good breeding. It was the kind of thing Confucian scholars and dilettante intellectuals would play between poetry contests and drinking games. Today it is still associated with intelligence, inner cultivation, and upper class refinement.
Chinese chess has always had more of a plebian flavor. If the local gentry played weiqi during their social visits, you can be sure old Uncle Zhou down the street was playing chess. The populist trappings of Chinese chess might account for its popularity; if gambling games like mahjong are put to the side, chess is easily the most played board game in China (though if the uber-popular Killers of the Three Kingdom maintains its current market share for another two decades it might be able to displace it). Walk down any public Chinese park and you will pass dozens of chess games being played, each surrounded by a crowd of old men cheering, jeering, and interjecting their preferred move. I've only met a few men in China who don't know how to play Chinese chess; I have had a much more difficult time finding anybody (man or woman) willing to play weiqi. As a friend told me earlier this week when I discussed this with him: "In China all boys play chess. Only the really smart ones care about weiqi."
If the defense analyst trying to discern the contours of Chinese strategic culture applied the same essentialist logic to Chinese chess that Kissinger has applied to weiqi, he would conclude that the Chinese think about war and strategy much like Westerners do, except with greater emphasis on bringing over-whelming offensive power to the fore, less focus on elaborate multi-step stratagems or complex formations, and a strong preference for complete and unambiguous victories. He would, in other words, draw a picture of the Chinese strategic tradition exactly opposite to the image presented by those who claim that weiqi holds the secret to Chinese strategy.
This is an inherent weakness of all attempts to boil down Chinese strategic thought to its essence through the intensive analysis of one event, person, doctrine, or cultural tradition. Alas, this is exactly how most of these essentialist readings of Chinese strategic culture work! The author finds one or two wars or military operations from China's past, couples them with quotes from a famous thinker in the tradition, and declares that he has found The True Chinese Way of War (TM). Kissinger keeps to form in On China , moving his discussion from weiqi to an analysis of the Sunzi to justify his description of Chinese strategic culture. 
It is too easy to cherry-pick in opposition. The observer wishing to argue that Chinese strategic thought is obsessed with finding decision in battle, offensive power, and total victory (let's call this hypothesis the Chinese Chess Way of War) need look no further than the most famous military narrative in Chinese history, the Romance of the Three Kingdoms. The enormous popularity of this Ming Dynasty epic novel and the stories associated with it are not unlike that of Chinese chess--you must work very hard to find any man or woman, be they poor or rich, who can't relate in detail the stories and exploits of the Three Kingdoms heroes, despite the low status fiction has held for most of Chinese history. Contrary to Kissinger's claim that the Chinese tradition places "subtlety" above "feats of heroism," this is a novel that celebrates little else. Its pages are full of physical feats and clashes of individual heroes and villains of the sort we Westerners associate with Greek epics like the Iliad. Its center-point is the Battle of Red Cliffs, a clash of arms that terms like "decisive battle" were invented to describe. It concludes with the destruction or submission of every warring kingdom to the new Jin Dynasty--what we moderns might call "regime change." The vision of victory idealized in the book is a total and absolute one.
I would not underestimate the impact of this book on Chinese--indeed, all of East Asian--popular culture. Despite the number of "Sunzi for businessmen" books out on the market, I have never personally met anyone from Asia who claims that the strategies of the Sunzi have helped them succeed in business or life pursuits. I have, however, listened to a friend discourse on how all of the principles he uses in management were modeled on the leadership of Liu Bei, protagonist of the Romance of the Three Kingdoms.
Three Kingdoms is influential, and I am ready to argue that it has had as large an impact on Chinese attitudes towards war as any book written in Chinese. What I am not ready to claim is that it contains the essence of Chinese strategic and political thought. Whether or not there is an enduring Chinese Way of War is an empirical question. We can only know the answer to that question by analyzing dozens--perhaps hundreds--of wars and operations from across Chinese history to see if patterns arise. Until such a study has been completed, I think it is wisest to table attempts to find any True Chinese Way of War. China is a civilization. What is more, it is a civilization with 3,000 years of recorded history. Over that time thousands of Chinese generals have warred, hundreds of emperors have ruled, and dozens of thinkers have written about strategy and war. Drawing from this heritage to justify one's opinions about modern China is a lot like citing verses from the Bible: if you look hard enough you can find anything in there. It is better to recognize that the Chinese strategic tradition has within it many different voices and lessons, some in sharp contradiction with each other. It is up to individual Chinese leaders to decide what in this tradition is useful to them.
This does not mean attempts to understand Chinese strategic thinking in terms of weiqi are useless. They can be quite useful. David Lai's essay on weiqi and Chinese strategy argues that a weiqi game is a good way for Westerners to understand the rather difficult Chinese concept of "strategic efficacy," (shi 勢), and with this I agree.  Garet Olberding recently suggested that the terms used in medieval weiqi manuals can help us understand what these same terms meant when they were used in rather terse campaign narratives found in the histories of the Tang and Five Dynasty periods.  I think this is brilliant. Attempts like these to use weiqi to help Westerners understand Chinese concepts and language are excellent. It is when analysts move past this, contending that weiqi contains the essence of Chinese strategic thought or is the secret to Chinese foreign policy, that these arguments go awry. This isn't how the real world works. History and politics will never be as simple as a game of chess--or weiqi.
 T. Greer, "The Chinese Strategic Tradition: A Research Program (I)," The Scholar's Stage (23 May 2015), and "The Chinese Strategic Tradition: A Research Program (II)," The Scholar's Stage (26 May 2015).
 Henry Kissinger, On China (New York, Penguin Books, 2012), 22.
 Ibid. 23-24. Incidentally, Kissinger is incorrect. There is a third option, known as stalemate, where the losing side is able to maneuver themselves into a position where there are no legal moves available to them, forcing a draw. Discerning the connections between this ability to stave off certain defeat with legal technicalities and Western strategic culture is an exercise I will reserve to the reader.
 Alexander Vuving, "China's Grand Strategy Challenge: Creating Its Own Islands in the South China Sea," National Interest (8 December 2014); "Points of Control: China's Weiqi Strategy in the South China Sea," Indo-Pacific Review (15 November 2015); David Gosset, "Weiqi vs Chess," Huffington Post (3 April 2015); Keith Johnson, "China's Oil Rig Gambit," Foreign Policy (9 May 2014); Henry Sanderson and Indira Lakshmanan, "China Adopts Board game Strategy to Blunt U.S. Pivot to Asia," Bloomberg (9 December 2013); Ranjit Ral, "China's String of Pearls--Is Male Next?" Indian Defense Review (24 July 2013).
 Michael Pillsbury, The Hundred Year Marathon: China's Secret Strategy to Replace America as the Global Hegemon (New York: Henry Holt and Co., 2015); Anna Samson, "The Grand Weiqi Board: Reconsidering China's Role in Africa," Security Challenges 7, No. 1 (Autumn 2011), 61—78.
 Mengzi 11:9. For a fascinating overview of the literati's relationship towards weiqi over the millenia, including the full translation of several amusing anti-weiqi tracts, see Paolo Zannon, "The Opposition of the Literati to Weiqi in Ancient China," Asian and African Studies 5, (1996), 70-82
 Kissinger, On China, 24-31.
 David Lai, Learning From the Stones: A Go Approach to Mastering China's Strategic Concept, Shi (Carslise Barracks, PA: Strategic Studies Institute, 2004).
 Garet Olberding, "Dynamic Divisions: The Tactics of Weiqi 圍棋 and Strategic Space in Imperial China,” Journal of Chinese Military History , no 2 (Dec. 2014), 91-139. See pp. 92-95 for a fair critique of the forced style of weiqi reductionism discussed here, which among other targets, calls out Kissinger by name.